![unity3d - Why is my 3D model missing a Geoface with a Skinned Mesh Renderer inside? - Stack Overflow unity3d - Why is my 3D model missing a Geoface with a Skinned Mesh Renderer inside? - Stack Overflow](https://i.stack.imgur.com/MN6CE.png)
unity3d - Why is my 3D model missing a Geoface with a Skinned Mesh Renderer inside? - Stack Overflow
![I have a weird weightpainting problem with my character in Unity. In Blender everything works fine but in Unity it looks deformed, but only on the two arm bones. Any ideas? : I have a weird weightpainting problem with my character in Unity. In Blender everything works fine but in Unity it looks deformed, but only on the two arm bones. Any ideas? :](https://preview.redd.it/5j2vej3wa1791.png?width=640&crop=smart&auto=webp&s=65c7ef67631f1eea513b90b4c4f369f937e4dec8)
I have a weird weightpainting problem with my character in Unity. In Blender everything works fine but in Unity it looks deformed, but only on the two arm bones. Any ideas? :
![Max ¯\_(ツ)_/¯ on Twitter: "For anyone wondering how I pulled off the Walter R15 mesh deformation thing, this is the kind of setup you need in Blender. You split a mesh up Max ¯\_(ツ)_/¯ on Twitter: "For anyone wondering how I pulled off the Walter R15 mesh deformation thing, this is the kind of setup you need in Blender. You split a mesh up](https://pbs.twimg.com/media/EexkzgFXYAA2-v4.png:large)
Max ¯\_(ツ)_/¯ on Twitter: "For anyone wondering how I pulled off the Walter R15 mesh deformation thing, this is the kind of setup you need in Blender. You split a mesh up
![How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount](https://us.v-cdn.net/5021068/uploads/editor/59/wt7yg8uhfw7m.png)