Procedural Mesh Blueprints in UE4.26 — gradientspace
mesh - AttachTo: "root component cannot be attached to other component in the same actor" when trying to spawn weapon at character socket - Stack Overflow
Mesh Generation and Editing at Runtime in UE4.26 — gradientspace
Spawn a Static mesh Actor with a specific mesh - Asset Creation - Epic Developer Community Forums
Placing Actors in Unreal Engine | Unreal Engine 5.0 Documentation
Iliad
AttachToComponent - Blueprints Visual Scripting for Unreal Engine - Second Edition [Book]